![]() ![]() Historically, backward compatibility has primarily been a console launch feature, one that - as a console’s native library grows - becomes less relevant as the generation goes on.īy the time the next generation - the PlayStation 3/Xbox 360/Wii - rolled around, both of Sony’s competitors had implemented backward compatibility into their console designs – though it was in a super limited capacity, some original Xbox discs could be played on Xbox 360. In that sense, Sony was years ahead of the curve. It was the first console that was an upgrade, not a clean slate. Letting players use their original PlayStation memory cards and DualShock controllers to play their old games was crucial to branding the console as the successor to the PlayStation. To prevent Tomba! from crashing, for example, players had to watch the entire intro sequence play out every time they launched the game.Īnd for the first time, it wasn’t just the games that carried over to the new generation. The PlayStation 2 could play every original PlayStation game at launch, even if some games, like Metal Gear Solid, suffered from compatibility issues. ![]() “They knew PlayStation was a huge name and deliberately named it the PlayStation 2.” It wasn’t the ‘Super PlayStation’ and it didn’t take on a whole new name like the Dreamcast. ![]() “With PlayStation 2, it was the first time was a big selling point in the marketplace,” Jeremy Parish, Media Curator at Limited Run Games, said in regards to the naming scheme.
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